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Prince of persia pc

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Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess. Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989.